Ylva Ferstl, Rachel McDonnell, A perceptual study on the manipulation of facial features for trait portrayal in virtual agents, 18th International Conference on Intelligent Virtual Agents, Sydney, Australia, 2018, pp281 - 288,
Notes: [DOI 10.1145/3267851.3267891],
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Ylva Ferstl, Rachel McDonnell, Investigating the use of recurrent motion modelling for speech gesture generation, 18th International Conference on Intelligent Virtual Agents, Sydney, NSW, Australia , November 05 - 08, 20, 2018, pp93-98 ,
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Ilaria Torre, Emma Carrigan, Killian McCabe, Rachel McDonnell, Naomi Harte, Survival at the museum: A cooperation experiment with emotionally expressive avatars, International Conference on Multimodal Interaction (ICMI), Boulder, CO, USA , 2018, pp423 - 427,
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Emma Carrigan, Ludovic Hoyet, Rachel McDonnell, Quentin Avril, A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation, Eurographics 2018 - Short Papers, The Eurographics Association, 2018,
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Katja Zibrek, Elena Kokkinara, Rachel McDonnell, The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?, IEEE Transactions on Visualization and Computer Graphics, 224, (4), 2018, p1681-1690 ,
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Zibrek, K. and Kokkinara, E. and McDonnell, R., Don't stand so close to me: Investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task, SAP '17 Proceedings of the ACM Symposium on Applied Perception , 2017, pp3-,
Notes: [cited By 0],
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Joao P. Cabral, Benjamin R. Cowan, Katja Zibrek, Rachel McDonnell, The influence of synthetic voice on the evaluation of a virtual character, Interspeech , 2017-August, 2017, pp229 - 233,
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Kerstin Ruhland, Mukta Prasad, Rachel McDonnell, Data-driven approach to synthesizing facial animation using motion capture, IEEE Computer Graphics and Applications, 37, (4), 2017, p30-41 ,
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Ylva Ferstl, Elena Kokkinara, Rachel McDonnell, Facial features of non-player creatures can influence moral decisions in video games, ACM Transactions on Applied Perception, 15, (1), 2017, p4-,
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Carrigan E, Kokkinara E, Gheorghe F, Houlier M, Donikian S, McDonnell R, Crowd appearance affects player performance in game combat scenarios, Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016, 2016, 2016, pp187 - 192,
Notes: [Export Date: 20 February 2017],
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