Skip to main content

Trinity College Dublin, The University of Dublin

Menu Search


Trinity College Dublin By using this website you consent to the use of cookies in accordance with the Trinity cookie policy. For more information on cookies see our cookie policy.

      
Profile Photo

Ms. Rachel Mc Donnell

Ussher Assistant Professor (Computer Science)


Zibrek, K. and Kokkinara, E. and McDonnell, R., The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?, IEEE Transactions on Visualization and Computer Graphics, 224, (4), 2018, p1681-1690 , Journal Article, PUBLISHED  TARA - Full Text  DOI
Zibrek, K. and Kokkinara, E. and McDonnell, R., Don't stand so close to me: Investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task, SAP '17 Proceedings of the ACM Symposium on Applied Perception , 2017, pp3-, Notes: [cited By 0], Conference Paper, PUBLISHED  DOI
Cabral, J.P. and Cowan, B.R. and Zibrek, K. and McDonnell, R., The influence of synthetic voice on the evaluation of a virtual character, 2017-August, 2017, pp229-233 , Notes: [cited By 0], Conference Paper, PUBLISHED  DOI
Ferstl, Y. and Kokkinara, E. and McDonnell, R., Facial features of non-player creatures can influence moral decisions in video games, ACM Transactions on Applied Perception, 15, (1), 2017, p4-, Notes: [cited By 0], Journal Article, PUBLISHED  DOI
Ruhland, K. and Prasad, M. and Mcdonnell, R., Data-driven approach to synthesizing facial animation using motion capture, IEEE Computer Graphics and Applications, 37, (4), 2017, p30-41 , Notes: [cited By 0], Journal Article, PUBLISHED  DOI
Carrigan E, Kokkinara E, Gheorghe F, Houlier M, Donikian S, McDonnell R, Crowd appearance affects player performance in game combat scenarios, Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016, 2016, 2016, pp187 - 192, Notes: [Export Date: 20 February 2017], Conference Paper, PUBLISHED  DOI  URL
Costigan T, Gerdelan A, Carrigan E, McDonnell R, Improving blendshape performance for crowds with GPU and GPGPU Techniques, Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016, 2016, 2016, pp73 - 78, Notes: [Export Date: 20 February 2017], Conference Paper, PUBLISHED  DOI  URL
Pisut Wisessing and John Dingliana and Rachel McDonnell, Perception of Lighting and Shading for Animated Virtual Characters , Symposium on Applied Percetpion, Anaheim, CA, USA, 22-23 July, 2016, 2016, pp1-5 , Conference Paper, PUBLISHED
Ferstl, Y. and Kokkinara, E. and McDonnell, R., Do I trust you, abstract creature?: A study on personality perception of abstract virtual faces, 2016, pp39-43 , Notes: [cited By 1], Conference Paper, PUBLISHED  DOI
Costigan T, McDonnell R, Speech independent emotion transfer for virtual faces, ACM International Conference Proceeding Series, 2015, 11-September-2015, 2015, Notes: [Export Date: 20 February 2017], Conference Paper, PUBLISHED  DOI  URL
  

Page 1 of 6
McHugh, J.E., McDonnell, R., Chan, J.S. & Newell, F.N., The Multisensory Perception of Emotions in Real and Virtual Humans, British Psychological Society Annual Conference 2008, Dublin, April 2008, Poster, PRESENTED