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Ms. Rachel Mc Donnell

Ussher Assistant Professor (Computer Science)


  Computer & Video Games   Computer Animation   Computer Graphics   Computer Graphics & Vision   Computer Science   HUMAN COMPUTER INTERACTION
Language Skill Reading Skill Writing Skill Speaking
English Fluent Fluent Fluent
French Basic Basic Basic
Irish Medium Basic Medium
Details Date From Date To
Association for Computing Machinery
Ylva Ferstl, Rachel McDonnell, A perceptual study on the manipulation of facial features for trait portrayal in virtual agents, 18th International Conference on Intelligent Virtual Agents, Sydney, Australia, 2018, pp281 - 288, Notes: [DOI 10.1145/3267851.3267891], Conference Paper, PUBLISHED  DOI  URL
Ylva Ferstl, Rachel McDonnell, Investigating the use of recurrent motion modelling for speech gesture generation, 18th International Conference on Intelligent Virtual Agents, Sydney, NSW, Australia , November 05 - 08, 20, 2018, pp93-98 , Conference Paper, PUBLISHED  DOI  URL
Ilaria Torre, Emma Carrigan, Killian McCabe, Rachel McDonnell, Naomi Harte, Survival at the museum: A cooperation experiment with emotionally expressive avatars, International Conference on Multimodal Interaction (ICMI), Boulder, CO, USA , 2018, pp423 - 427, Conference Paper, PUBLISHED
Zibrek, K. and Kokkinara, E. and McDonnell, R., The Effect of Realistic Appearance of Virtual Characters in Immersive Environments - Does the Character's Personality Play a Role?, IEEE Transactions on Visualization and Computer Graphics, 224, (4), 2018, p1681-1690 , Journal Article, PUBLISHED  TARA - Full Text  DOI
Zibrek, K. and Kokkinara, E. and McDonnell, R., Don't stand so close to me: Investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task, SAP '17 Proceedings of the ACM Symposium on Applied Perception , 2017, pp3-, Notes: [cited By 0], Conference Paper, PUBLISHED  DOI
Cabral, J.P. and Cowan, B.R. and Zibrek, K. and McDonnell, R., The influence of synthetic voice on the evaluation of a virtual character, 2017-August, 2017, pp229-233 , Notes: [cited By 0], Conference Paper, PUBLISHED  DOI
Ferstl, Y. and Kokkinara, E. and McDonnell, R., Facial features of non-player creatures can influence moral decisions in video games, ACM Transactions on Applied Perception, 15, (1), 2017, p4-, Notes: [cited By 0], Journal Article, PUBLISHED  DOI
Ruhland, K. and Prasad, M. and Mcdonnell, R., Data-driven approach to synthesizing facial animation using motion capture, IEEE Computer Graphics and Applications, 37, (4), 2017, p30-41 , Notes: [cited By 0], Journal Article, PUBLISHED  DOI
Carrigan E, Kokkinara E, Gheorghe F, Houlier M, Donikian S, McDonnell R, Crowd appearance affects player performance in game combat scenarios, Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016, 2016, 2016, pp187 - 192, Notes: [Export Date: 20 February 2017], Conference Paper, PUBLISHED  DOI  URL
Costigan T, Gerdelan A, Carrigan E, McDonnell R, Improving blendshape performance for crowds with GPU and GPGPU Techniques, Proceedings - Motion in Games 2016: 9th International Conference on Motion in Games, MIG 2016, 2016, 2016, pp73 - 78, Notes: [Export Date: 20 February 2017], Conference Paper, PUBLISHED  DOI  URL
  

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Emma Carrigan, Ludovic Hoyet, Rachel McDonnell, Quentin Avril, A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation, Eurographics 2018 - Short Papers, The Eurographics Association, 2018, Conference Paper, PUBLISHED
McHugh, J.E., McDonnell, R., Chan, J.S. & Newell, F.N., The Multisensory Perception of Emotions in Real and Virtual Humans, British Psychological Society Annual Conference 2008, Dublin, April 2008, Poster, PRESENTED

  

Award Date
Career Development Award (SFI) 2013